Craftopia Guide: How to Repair the Brigandine Valley Wedge Tower
If you’ve spent any time in Craftopia, you already know the towers are a big deal. They clear the fog on your map, they give you fast travel, and they point you toward the stuff you actually want to find. The Brigandine Valley Wedge Tower is one of the earlier ones you’ll run into, and it can feel like a wall the first time you poke at it.
I got stuck on this one longer than I’d like to admit. Mostly because one of the recipes is in a workbench you’d never think to check. So I figured I’d walk you through exactly what to do so you don’t burn an afternoon on the same hunt I did.
There are three phases. Herbs first, then mechanical parts, then the tricky one with the steel pillars.
Phase One: The Herbs
The first phase wants ten Ultramarine Herbs and ten Bright Red Herbs. You can technically find these growing out in the world. Honestly, don’t bother. You can run around for an hour and still come up short.
There’s a much better way.
Trade for Them at the Awatu Archipelago
Fast travel to the Owatsu Archipelago Tower in the southern part of the map. Jump down into the village below and find the merchant. He has both herbs near the bottom of his inventory list.
He doesn’t want gold. He wants tomatoes.
If you’ve been playing a while you probably have tomato seeds sitting in a chest somewhere. If your farm isn’t set up yet, this is the nudge to get on it. Plant a decent patch, let them grow, and stock up before you make the trip. Buy ten of each herb, fast travel back to Brigandine Valley, and hand them in. Phase one is done.
Phase Two: Engine Parts and Fuel Tanks

Phase two gets into crafting. You need twenty Engine Parts and twenty Fuel Tanks. Both are made at the Machine Factory. If you haven’t built one yet, that’s your first stop back at base.
Engine Parts
The materials are pretty standard for this point in the game. Most of it you probably already have stashed at home.
- Iron Ingots from smelting iron ore in a furnace
- Batteries from a generator (animal powered or the hamster wheel version)
- Ceramic from clay and basic earthen materials
Clear some inventory space before you craft. The metals get heavy fast.
Fuel Tanks
Same workbench, different recipe.
- Iron Ingots again, so keep that furnace cooking
- Rubber from specific trees or a couple of recipes
- Cotton Canvas if you’ve been growing cotton
If you’re short on iron, take a quick detour to a cave and mine up a stack. Once you’ve got twenty of each, head back to the tower and submit them.
Phase Three: Bioplastics and Steel Pillars
This is the phase that trips people up. Both items live in workbenches you might not think to check.
Bioplastics at the Aging Facility
Bioplastics aren’t made at the Machine Factory or a basic workbench. You need an Aging Facility. It’s the same machine you use for fermenting and food preservation.
You need two ingredients.
- Bioethanol from fermented crops
- Grease from processing animal flesh
Hunt some wildlife, turn the flesh into grease at your crafting station, combine it with bioethanol in the Aging Facility, and you’ve got your bioplastics.
Steel Pillars at the Furniture Workbench

Here’s the one that had me stumped for way too long. The Steel Pillar isn’t in the metalworking menu. It isn’t in the Machine Factory. The game classifies it as furniture.
You have to craft it at the Furniture Workbench. Open it up, look for Building Materials, then Expansion Building Materials. That’s where it’s hiding.
- Iron Ingots (you’re going to need a lot, so keep mining)
- Bolts crafted from iron
Once you’ve got your pillars and your bioplastics, head back to the tower one more time.
The Payoff
Submit your materials, watch the progress bar fill, and the tower lights up. That’s when the whole reason you did this kicks in.
The map reveals the entire Brigandine Valley. No more wandering around in the dark trying to figure out where the river goes. You can actually see the terrain, the roads, and the landmarks.
Your mini-map also starts showing icons for stuff you care about.
- Rare resource nodes
- Suspicious Pumpkins tucked away in the valley
- Quest objectives and special landmarks
Basically, the tower does the scouting work for you. You stop running in circles and start actually finding things.
Materials Summary
| Item | Quantity | Where to Craft |
|---|---|---|
| Ultramarine Herb | 10 | Trade or gather |
| Bright Red Herb | 10 | Trade or gather |
| Engine Parts | 20 | Machine Factory |
| Fuel Tank | 20 | Machine Factory |
| Bioplastics | As required | Aging Facility |
| Steel Pillar | As required | Furniture Workbench |
Wrapping It Up
The Brigandine Valley Wedge Tower is a big project, but it’s a good one. It pulls from farming, mining, hunting, and a couple of crafting stations you might not have used much yet. By the time you’re done, you’ve basically taken a crash course in most of Craftopia’s systems.
The main thing to remember is the Furniture Workbench trick for the Steel Pillars. That single tip would’ve saved me a couple of hours. Keep your farm stocked with tomatoes and cotton, keep the furnace running, and you’ll move through it faster than you’d think.
If this helped you get past the tower, drop a comment and let me know. If you ran into something weird or found a better way to knock out any of these phases, I’d love to hear it. Come hang out with us on social, too. Always happy to talk Craftopia or whatever retro or current game you’ve got going.
