Chained Echoes Skill List Cover

Chained Echoes Skills

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As you work your way through Chained Echoes you’ll quickly learn that mastering skills is essential for success. If you rely solely on basic attacks, you’ll find that the game becomes increasingly difficult, and you may even hit a wall that seems insurmountable.

Although the game puts the active skills right in your face it doesn’t always do a good job of explaining how to use them. You get a brief skill tutorial but that only goes so far.

Chained Echoes offers a diverse array of active skills across six categories: 

Health
Attack
Buff
Debuff
Magic
Utility
Skill Types with icons

Pay careful attention to the overdrive bar. In order to lower your overdrive bar you need to use a skill that belongs to the correct category shown. And keeping your overdrive bar in the green is the best way to minimize TP usage.

What is TP in Chained Echoes?

TP points are tech points. These are the set amount of points that each skill costs to use. You can regain TP by defending, using a skill to restore, or eating sweets.

What does GS stand for in Chained Echoes?

At the beginning of the game, each character starts with a few basic skills that match their class. However, as you progress through the game and earn Grimoire Shards (GS), you can unlock additional skills by spending a GS

You will earn Grimoire Shards (GS) by defeating bosses and completing rewards on the reward board and turning in rewards chains. Even if you gain a Grimoire Shard with just one or two party members all party members going forward have access to that Grimoire Shard and can be spent when they are back with your party.

Learning new skills can give your character permanent stat boosts
Learning new skills can give your character permanent stat boosts

There are three types of skills: Active, Passive, and Stat Boosters. Each GS can unlock one of these three types, and spending GS also increases your chance of receiving permanent stat boosters.

Spend Grimoire Shards (GS) to learn new skills
Spend Grimoire Shards (GS) to learn new skills

As you continue to spend Grimoire Shards, you’ll eventually unlock the next level of skills. Initially, you’ll only have access to four Active skills, but the possibilities become more extensive as you progress through the game. 

How to level up skills

In Chained Echoes use SP to level up skills
In Chained Echoes use SP to level up skills

You can level up skills naturally as you use them in battle. Occasionally you will see an indicator after a battle that the skill has leveled up. But for each battle you also gain SP. If you have played most role-playing games you have heard of experience points (EXP or EP). But this game awards SP or star points for each battle won.

If you go to the main menu and click on Set Skills you can level up your skills by spending star points (SP). Make sure and spend these points for each character because once you reach 999 your character cannot earn any more star points.

Equipping Class Emblems

As you find Class Emblems they can give each of your playable characters their own unique set of Active Skills. But these skills are not locked to a player’s class and these skills can be used on any character as long as the Class Emblem is equipped, adding a whole new level of depth to your gameplay.

Below is a full list of Active Skills in Chained Echoes. This list includes Sky Armor skills and Class Emblem Skills.

Chained Echoes Skill List

SkillNameDescriptionTP CostLevelCharacter
Cross SlashA physical multi-hit attack (0.7x per hit) (one).301Glenn
Cross SlashA physical multi-hit attack (0.7x per hit) (one).202Glenn
Cross SlashA physical multi-hit attack (0.8x per hit) (one).203Glenn
Fire StrikeA physical fire attack dealing 1.8x damage (one).351Glenn
Fire StrikeA physical fire attack dealing 1.9x damage (one).352Glenn
Fire StrikeA physical fire attack dealing 2x damage (one).353Glenn
Lend EnergyRestores 50 amount of TP (one).501Glenn
Lend EnergyRestores 60 amount of TP (one).502Glenn
Lend EnergyRestores 70 amount of TP (one).503Glenn
DecoyRaises chance to be attacked by an enemy (one).301Glenn
DecoyRaises chance to be attacked by an enemy (one).302Glenn
DecoyRaises chance to be attacked by an enemy (one).303Glenn
CheerRaises Overdrive by 20.201Glenn
CheerRaises Overdrive by 25.202Glenn
CheerRaises Overdrive by 30.203Glenn
Oil SlashInflicts Oil for 2 turns (one).201Glenn
Oil SlashInflicts Oil for 3 turns (one).202Glenn
Oil SlashInflicts Oil for 3 turns (one).103Glenn
Arms BreakLowers target's attack and magic by 15% for 3 turn(s) (one).251Glenn
Arms BreakLowers target's attack and magic by 17% for 3 turn(s) (one).252Glenn
Arms BreakLowers target's attack and magic by 20% for 5 turn(s) (one).253Glenn
Water StrikeA physical water attack dealing 1.8x damage (one).351Glenn
Water StrikeA physical water attack dealing 1.9x damage (one).352Glenn
Water StrikeA physical water attack dealing 2x damage (one).353Glenn
Armor BreakLowers target's defense and mind by 15% for 3 turn(s) (one).251Glenn
Armor BreakLowers target's defense and mind by 17% for 3 turn(s) (one).252Glenn
Armor BreakLowers target's defense and mind by 20% for 5 turn(s) (one).253Glenn
All BreakLowers target's attack, magic, defense and mind by 10% for 3 turn(s) (one).251Glenn
All BreakLowers target's attack, magic, defense and mind by 15% for 3 turn(s) (one).252Glenn
All BreakLowers target's attack, magic, defense and mind by 15% for 5 turn(s) (one).253Glenn
RestrainLowers Overdrive by 15.201Glenn
RestrainLowers Overdrive by 17.202Glenn
RestrainLowers Overdrive by 20.203Glenn
Defense StanceRaises defense and mind by 15%, lowers attack and magic by 15% (self).151Glenn
Defense StanceRaises defense and mind by 20%, lowers attack and magic by 20% (self).152Glenn
Defense StanceRaises defense and mind by 25%, lowers attack and magic by 20% (self).153Glenn
Attack StanceRaises attack and magic by 15%, lowers defense and mind by 15% (self).151Glenn
Attack StanceRaises attack and magic by 20%, lowers defense and mind by 20% (self).152Glenn
Attack StanceRaises attack and magic by 25%, lowers defense and mind by 20% (self).153Glenn
Whirlwind SlashA physical attack dealing 1.1x damage per hit (all).351Glenn
Whirlwind SlashA physical attack dealing 1.2x damage per hit (all).302Glenn
Whirlwind SlashA physical attack dealing 1.3x damage per hit (all).303Glenn
Earth StrikeA physical earth attack dealing 1.8x damage (one).351Glenn
Earth StrikeA physical earth attack dealing 1.9x damage (one).352Glenn
Earth StrikeA physical earth attack dealing 2x damage (one).353Glenn
Wind StrikeA physical wind attack dealing 1.8x damage (one).351Glenn
Wind StrikeA physical wind attack dealing 1.9x damage (one).352Glenn
Wind StrikeA physical wind attack dealing 2x damage (one).353Glenn
Water ThrustA magical water attack dealing 1.8x damage (one).301Glenn
Water ThrustA magical water attack dealing 1.9x damage (one).302Lenne
Water ThrustA magical water attack dealing 2x damage (one).303Lenne
Water JumpA magical water attack dealing 1x damage per hit (all).351Lenne
Water JumpA magical water attack dealing 1.1x damage per hit (all).352Lenne
Water JumpA magical water attack dealing 1.3x damage per hit (all).353Lenne
Fire ThrustA magical fire attack dealing 1.8x damage (one).301Lenne
Fire ThrustA magical fire attack dealing 1.9x damage (one).302Lenne
Fire ThrustA magical fire attack dealing 2x damage (one).303Lenne
Fire JumpA magical fire attack dealing 1x damage per hit (all).351Lenne
Fire JumpA magical fire attack dealing 1.1x damage per hit (all).352Lenne
Fire JumpA magical fire attack dealing 1.3x damage per hit (all).353Lenne
Wind ThrustA magical wind attack dealing 1.8x damage (one).301Lenne
Wind ThrustA magical wind attack dealing 1.9x damage (one).302Lenne
Wind ThrustA magical wind attack dealing 2x damage (one).303Lenne
Wind JumpA magical wind attack dealing 1x damage per hit (all).351Lenne
Wind JumpA magical wind attack dealing 1.1x damage per hit (all).352Lenne
Wind JumpA magical wind attack dealing 1.3x damage per hit (all).353Lenne
Third EyeRaises damage of next move by 125% but lowers user's defense and mind by 25% until then (self).201Lenne
Third EyeRaises damage of next move by 135% but lowers user's defense and mind by 25% until then (self).202Lenne
Third EyeRaises damage of next move by 150% but lowers user's defense and mind by 25% until then (self).203Lenne
Elemental PactConsumes all TP. Next 3 magical attacks do 100% more damage (self).01Lenne
Elemental PactConsumes all TP. Next 3 magical attacks do 125% more damage (self).02Lenne
Elemental PactConsumes all TP. Next 3 magical attacks do 150% more damage (self).03Lenne
Spear Rush3 – 6 physical attacks dealing 0.6x damage (one).251Lenne
Spear Rush3 – 7 physical attacks dealing 0.6x damage (one).252Lenne
Spear Rush4 – 7 physical attacks dealing 0.6x damage (one).253Lenne
All is OneRestores user's TP by 80 (self).51Lenne
All is OneRestores user's TP by 90 (self).52Lenne
All is OneRestores user's TP by 100 (self).53Lenne
Weakness PierceA physical attack dealing 1x damage. Deals 2x damage if enemy is inflicted with Poison/Toxic (one).201Lenne
Weakness PierceA physical attack dealing 1x damage. Deals 2.3x damage if enemy is inflicted with Poison/Toxic (one).202Lenne
Weakness PierceA physical attack dealing 1x damage. Deals 2.6x damage if enemy is inflicted with Poison/Toxic (one).203Lenne
Water CoatAdds water element to physical attack for 5 turns (all).251Lenne
Water CoatAdds water element to physical attack for 6 turns (all).252Lenne
Water CoatAdds water element to physical attack for 6 turns (all).203Lenne
Fire CoatAdds fire element to physical attack for 5 turns (all).251Lenne
Fire CoatAdds fire element to physical attack for 6 turns (all).252Lenne
Fire CoatAdds fire element to physical attack for 6 turns (all).203Lenne
CleanseRemoves target's buffs (one).251Lenne
CleanseRemoves target's buffs (one).202Lenne
CleanseRemoves target's buffs (one).153Lenne
Wind CoatAdds wind element to physical attack for 5 turns (all).251Lenne
Wind CoatAdds wind element to physical attack for 6 turns (all).252Lenne
Wind CoatAdds wind element to physical attack for 6 turns (all).203Lenne
Heaven's TearMagical attack with the element the target is weakest against. Deals 1.7x damage (one).301Lenne
Heaven's TearMagical attack with the element the target is weakest against. Deals 1.9x damage (one).302Lenne
Heaven's TearMagical attack with the element the target is weakest against. Deals 2x damage (one).303Lenne
Poison ShotInflicts Poison with a potency of 0.8 for 5 turn(s). Can't be resisted (one).201Robb
Poison ShotInflicts Poison with a potency of 1.1 for 5 turn(s). Can't be resisted (one).202Robb
Poison ShotInflicts Poison with a potency of 1.5 for 6 turn(s). Can't be resisted (one).203Robb
Toxic ShotInflicts Toxic with a potency of 1 for 3 turn(s). Can't be resisted (one).251Robb
Toxic ShotInflicts Toxic with a potency of 1.4 for 5 turn(s). Can't be resisted (one).252Robb
Toxic ShotInflicts Toxic with a potency of 1.8 for 6 turn(s). Can't be resisted (one).253Robb
PandemicSpreads target's Poison/Toxic to all enemies for 2 turn(s) (one).301Robb
PandemicSpreads target's Poison/Toxic to all enemies for 2 turn(s) (one).252Robb
PandemicSpreads target's Poison/Toxic to all enemies for 2 turn(s) (one).203Robb
NaturopathyHeals Poison and Paralyze (all).301Robb
NaturopathyHeals Poison and Paralyze (all).252Robb
NaturopathyHeals Poison and Paralyze (all).203Robb
Herbal MedicineCures all status ailments (one).251Robb
Herbal MedicineCures all status ailments (one).202Robb
Herbal MedicineCures all status ailments (one).153Robb
Nature's MirrorGrants a random stat buff of 5% to all for every target's debuffs and ailments for 2 turn(s) (one). Once per battle.401Robb
Nature's MirrorGrants a random stat buff of 7% to all for every target's debuffs and ailments for 2 turn(s) (one). Once per battle.352Robb
Nature's MirrorGrants a random stat buff of 10% to all for every target's debuffs and ailments for 2 turn(s) (one). Once per battle.303Robb
BarrageA physical attack dealing 1x damage (all).351Robb
BarrageA physical attack dealing 1.1x damage (all).352Robb
BarrageA physical attack dealing 1.3x damage (all).353Robb
Sleep PowderInflicts Sleep for 2 turn(s) (one).201Robb
Sleep PowderInflicts Sleep for 3 turn(s) (one).202Robb
Sleep PowderInflicts Sleep for 4 turn(s) (one).203Robb
Explosion TrapInflicts 2.5x physical damage to an enemy who attacks the target (one).301Robb
Explosion TrapInflicts 2.5x physical damage to an enemy who attacks the target (one).252Robb
Explosion TrapInflicts 3x physical damage to an enemy who attacks the target (one).253Robb
Power ShotA physical attack dealing 1.8x damage (one).301Robb
Power ShotA physical attack dealing 2x damage (one).302Robb
Power ShotA physical attack dealing 2.2x damage (one).303Robb
Throat CutInflicts Silence for 1 turn(s) (one).501Robb
Throat CutInflicts Silence for 1 turn(s) (one).402Robb
Throat CutInflicts Silence for 1 turn(s) (one).303Robb
ChargingCharges attack to deal 125% more damage on next turn (self).101Robb
ChargingCharges attack to deal 150% more damage on next turn (self).102Robb
ChargingCharges attack to deal 175% more damage on next turn (self).103Robb
Ailment TrapInflicts 1 random irresistible ailment(s) to an enemy who attacks the target for 3 turn(s) (one).301Robb
Ailment TrapInflicts 2 random irresistible ailment(s) to an enemy who attacks the target for 3 turn(s) (one).302Robb
Ailment TrapInflicts 3 random irresistible ailment(s) to an enemy who attacks the target for 3 turn(s) (one).303Robb
Leg ShotLowers target's agility by 20% for 5 turn(s) (one).401Robb
Leg ShotLowers target's agility by 22% for 5 turn(s) (one).352Robb
Leg ShotLowers target's agility by 25% for 5 turn(s) (one).303Robb
Paralyze ShotInflicts Paralyze for 2 turn(s) (one).401Robb
Paralyze ShotInflicts Paralyze for 2 turn(s) (one).352Robb
Paralyze ShotInflicts Paralyze for 3 turn(s) (one).303Robb
Soul ParasiteReduces target's weakness against all elements by 10% for 3 turn(s) (one).301Robb
Soul ParasiteReduces target's weakness against all elements by 15% for 3 turn(s) (one).302Robb
Soul ParasiteReduces target's weakness against all elements by 20% for 3 turn(s) (one).303Robb
Basso ProfondoInflicts Dry for 2 turn(s) (all).201Victor
Basso ProfondoInflicts Dry for 3 turn(s) (all).202Victor
Basso ProfondoInflicts Dry for 3 turn(s) (all).153Victor
Valor MinuetGrants TP regen with a potency of 5 for 5 turn(s) (all).201Victor
Valor MinuetGrants TP regen with a potency of 5 for 6 turn(s) (all).202Victor
Valor MinuetGrants TP regen with a potency of 8 for 6 turn(s) (all).203Victor
Ballad of the WindA magical wind attack dealing 0.8x damage (all).301Victor
Ballad of the WindA magical wind attack dealing 1x damage (all).302Victor
Ballad of the WindA magical wind attack dealing 1.2x damage (all).303Victor
Ballad of the EarthA magical earth attack dealing 0.8x damage (all).101Victor
Ballad of the EarthA magical earth attack dealing 1x damage (all).102Victor
Ballad of the EarthA magical earth attack dealing 1.2x damage (all).103Victor
Efreet's SongLowers target's fire and water resistance by 25% for 4 turn(s) (all).251Victor
Efreet's SongLowers target's fire and water resistance by 25% for 5 turn(s) (all).252Victor
Efreet's SongLowers target's fire and water resistance by 35% for 5 turn(s) (all).253Victor
A Sylph's TaleLowers target's wind and earth resistance by 25% for 4 turn(s) (all).251Victor
A Sylph's TaleLowers target's wind and earth resistance by 25% for 5 turn(s) (all).252Victor
A Sylph's TaleLowers target's wind and earth resistance by 35% for 5 turn(s) (all).253Victor
Bee StingA physical 3-hit attack dealing 0.6x damage per hit. Inflicts Paralyze for 2 turn(s) (one).251Victor
Bee StingA physical 3-hit attack dealing 0.7x damage per hit. Inflicts Paralyze for 3 turn(s) (one).252Victor
Bee StingA physical 3-hit attack dealing 0.8x damage per hit. Inflicts Paralyze for 3 turn(s) (one).203Victor
Poetic MarchGrants Offensive Buff. Increases attack and magic by 10% for 5 turn(s) (all).251Victor
Poetic MarchGrants Offensive Buff. Increases attack and magic by 12% for 8 turn(s) (all).252Victor
Poetic MarchGrants Offensive Buff. Increases attack and magic by 14% for 8 turn(s) (all).253Victor
RequiemGrants Defensive Buff. Increases defense and mind by 10% for 5 turn(s) (all).251Victor
RequiemGrants Defensive Buff. Increases defense and mind by 12% for 8 turn(s) (all).252Victor
RequiemGrants Defensive Buff. Increases defense and mind by 14% for 8 turn(s) (all).253Victor
Encore25% chance to extend target's debuffs by 1 turn(s) (all).251Victor
Encore30% chance to extend target's debuffs by 1 turn(s) (all).252Victor
Encore35% chance to extend target's debuffs by 1 turn(s) (all).253Victor
Healing HymnGrants HP regen with a potency of 0.2% for 5 turn(s) (all).351Victor
Healing HymnGrants HP regen with a potency of 0.3% for 5 turn(s) (all).352Victor
Healing HymnGrants HP regen with a potency of 0.4% for 8 turn(s) (all).353Victor
Shielding MazurkaGrants HP absorb shield. Absorbs damage with a potency of 0.2 for 2 turn(s) (all).401Victor
Shielding MazurkaGrants HP absorb shield. Absorbs damage with a potency of 0.2 for 3 turn(s) (all).402Victor
Shielding MazurkaGrants HP absorb shield. Absorbs damage with a potency of 0.3 for 3 turn(s) (all).403Victor
Earth DrumsA magical earth attack dealing 1.8x damage (one).251Victor
Earth DrumsA magical earth attack dealing 2x damage (one).252Victor
Earth DrumsA magical earth attack dealing 2.2x damage (one).253Victor
Pressure PointA magical wind attack dealing 1.8x damage (one).251Victor
Pressure PointA magical wind attack dealing 2x damage (one).252Victor
Pressure PointA magical wind attack dealing 2.2x damage (one).253Victor
Meditation SongCures all status ailments (one).301Victor
Meditation SongCures all status ailments (one).252Victor
Meditation SongCures all status ailments (one).203Victor
Heroic OdeRaises attack, magic, defense, mind, agility and crit chance by 10% for 5 turn(s) (all).401Victor
Heroic OdeRaises attack, magic, defense, mind, agility and crit chance by 12% for 5 turn(s) (all).402Victor
Heroic OdeRaises attack, magic, defense, mind, agility and crit chance by 15% for 5 turn(s) (all).403Victor
HealHeals target with a potency of 1 (one).301Amalia
HealHeals target with a potency of 1.2 (one).302Amalia
HealHeals target with a potency of 1.5 (one).303Amalia
Heal AllHeals targets with a potency of 0.4 (all).401Amalia
Heal AllHeals targets with a potency of 0.5 (all).402Amalia
Heal AllHeals targets with a potency of 0.6 (all).403Amalia
RaiseRevives target with 50% of max HP (one).251Amalia
RaiseRevives target with 75% of max HP (one).252Amalia
RaiseRevives target with 100% of max HP (one).253Amalia
RevivalGrants Reraise for 3 turn(s), which revives target with 10% of max HP (one).401Amalia
RevivalGrants Reraise for 5 turn(s), which revives target with 25% of max HP (one).402Amalia
RevivalGrants Reraise for 7 turn(s), which revives target with 50% of max HP (one).403Amalia
Channel EnergySkills costs no TP for 2 turn(s) (self).301Amalia
Channel EnergySkills costs no TP for 3 turn(s) (self).302Amalia
Channel EnergySkills costs no TP for 3 turn(s) (self).203Amalia
ShieldReduces physical damage taken by 15% for 5 turn(s) (all).401Amalia
ShieldReduces physical damage taken by 15% for 7 turn(s) (all).402Amalia
ShieldReduces physical damage taken by 15% for 7 turn(s) (all).353Amalia
AuraReduces magical damage taken by 15% for 5 turn(s) (all).401Amalia
AuraReduces magical damage taken by 15% for 7 turn(s) (all).402Amalia
AuraReduces magical damage taken by 15% for 7 turn(s) (all).353Amalia
ConcentrationRegenerates 80 TP (self).201Amalia
ConcentrationRegenerates 90 TP (self).102Amalia
ConcentrationRegenerates 100 TP (self).103Amalia
All CureCures all status ailments (one).401Amalia
All CureCures all status ailments (one).302Amalia
All CureCures all status ailments (one).253Amalia
Raise AllRevives targets with 10% of max HP (all).601Amalia
Raise AllRevives targets with 25% of max HP (all).552Amalia
Raise AllRevives targets with 50% of max HP (all).503Amalia
Medical WaterInflicts Wet for 2 turn(s) (all).201Amalia
Medical WaterInflicts Wet for 3 turn(s) (all).202Amalia
Medical WaterInflicts Wet for 4 turn(s) (all).203Amalia
Cres TransformTransforms Cres and raises his powers (self).401Amalia
Cres TransformTransforms Cres and raises his powers (self).352Amalia
Cres TransformTransforms Cres and raises his powers (self).303Amalia
Cres CommandCommands Cres to switch between healing or attack mode.301Amalia
Cres CommandCommands Cres to switch between healing or attack mode.202Amalia
Cres CommandCommands Cres to switch between healing or attack mode.103Amalia
Risky HealHeals targets with a potency of 0.8 (all) but is unable to act next turn.601Amalia
Risky HealHeals targets with a potency of 0.9 (all) but is unable to act next turn.552Amalia
Risky HealHeals targets with a potency of 1 (all) but is unable to act next turn.503Amalia
Multi-ShotA physical attack dealing 0.9x damage per hit (all).301Amalia
Multi-ShotA physical attack dealing 1x damage per hit (all).302Amalia
Multi-ShotA physical attack dealing 1.1x damage per hit (all).203Amalia
Piercing ShotA physical attack dealing 1.5x damage (one).301Amalia
Piercing ShotA physical attack dealing 1.7x damage (one).302Amalia
Piercing ShotA physical attack dealing 2x damage (one).303Amalia
BerserkerGrants Berserk for 4 turn(s). User deals 1.5x and receives 1.5x damage. TP costs are reduced (self).201Ba'thraz
BerserkerGrants Berserk for 5 turn(s). User deals 1.5x and receives 1.5x damage. TP costs are reduced (self).202Ba'thraz
BerserkerGrants Berserk for 6 turn(s). User deals 1.5x and receives 1.5x damage. TP costs are reduced (self).203Ba'thraz
Fallen RestorationInflicts debuff for 2 turn(s) (one). When enemy dies with this debuff** user's TP is fully restored.101Ba'thraz
Fallen RestorationInflicts debuff for 3 turn(s) (one). When enemy dies with this debuff** user's TP is fully restored.102Ba'thraz
Fallen RestorationInflicts debuff for 4 turn(s) (one). When enemy dies with this debuff** user's TP is fully restored.103Ba'thraz
Metal AxeA physical attack dealing 1.1x damage (all). Grants 1x Summon.351Ba'thraz
Metal AxeA physical attack dealing 1.3x damage (all). Grants 1x Summon.352Ba'thraz
Metal AxeA physical attack dealing 1.5x damage (all). Grants 1x Summon.353Ba'thraz
Light SwordA magical light attack dealing 1.7x damage (one). Grants 1x Summon.351Ba'thraz
Light SwordA magical light attack dealing 1.8x damage (one). Grants 1x Summon.352Ba'thraz
Light SwordA magical light attack dealing 1.9x damage (one). Grants 1x Summon.353Ba'thraz
Metal DaggerA physical attack dealing 2.2x damage (one). Grants 1x Summon.301Ba'thraz
Metal DaggerA physical attack dealing 2.3x damage (one). Grants 1x Summon.302Ba'thraz
Metal DaggerA physical attack dealing 2.5x damage (one). Grants 1x Summon.303Ba'thraz
Light ClaymoreA magical light attack dealing 1x damage (all). Grants 1x Summon.401Ba'thraz
Light ClaymoreA magical light attack dealing 1.1x damage (all). Grants 1x Summon.402Ba'thraz
Light ClaymoreA magical light attack dealing 1.3x damage (all). Grants 1x Summon.403Ba'thraz
Dark SpearA magical dark attack dealing 1.7x damage (one). Grants 1x Summon.351Ba'thraz
Dark SpearA magical dark attack dealing 1.8x damage (one). Grants 1x Summon.352Ba'thraz
Dark SpearA magical dark attack dealing 1.9x damage (one). Grants 1x Summon.353Ba'thraz
Dark ScytheA magical dark attack dealing 1x damage (all). Grants 1x Summon.401Ba'thraz
Dark ScytheA magical dark attack dealing 1.1x damage (all). Grants 1x Summon.402Ba'thraz
Dark ScytheA magical dark attack dealing 1.3x damage (all). Grants 1x Summon.403Ba'thraz
RevengeA physical attack dealing damage based on user's current HP and a potency of 1 (one).251Ba'thraz
RevengeA physical attack dealing damage based on user's current HP and a potency of 1.5 (one).252Ba'thraz
RevengeA physical attack dealing damage based on user's current HP and a potency of 2 (one).253Ba'thraz
Summoned AttackA magical neutral attack dealing damage based on number of summons (all).401Ba'thraz
Summoned AttackA magical neutral attack dealing damage based on number of summons (all).352Ba'thraz
Summoned AttackA magical neutral attack dealing damage based on number of summons (all).303Ba'thraz
Summoned EtherRestores TP by an amount based on number of summons times 15 (all).201Ba'thraz
Summoned EtherRestores TP by an amount based on number of summons times 20 (all).202Ba'thraz
Summoned EtherRestores TP by an amount based on number of summons times 25 (all).203Ba'thraz
Heaven or HellRaises damage dealt by 2.5x. User dies after 3 turns (self).301Ba'thraz
Heaven or HellRaises damage dealt by 2.7x. User dies after 3 turns (self).302Ba'thraz
Heaven or HellRaises damage dealt by 3x. User dies after 3 turns (self).303Ba'thraz
Draw IronInflicts Heavy for 1 turn(s) (all).201Ba'thraz
Draw IronInflicts Heavy for 2 turn(s) (all).202Ba'thraz
Draw IronInflicts Heavy for 3 turn(s) (all).203Ba'thraz
Summoned HealRestores HP by an amount based on number of summons times 50 (all).401Ba'thraz
Summoned HealRestores HP by an amount based on number of summons times 60 (all).402Ba'thraz
Summoned HealRestores HP by an amount based on number of summons times 70 (all).403Ba'thraz
Elemental OrbsIncreases elemental resistance by 25 for 5 turn(s) (all).301Ba'thraz
Elemental OrbsIncreases elemental resistance by 30 for 5 turn(s) (all).302Ba'thraz
Elemental OrbsIncreases elemental resistance by 30 for 8 turn(s) (all).303Ba'thraz
DispelRemoves target's buffs (one).251Egyl
DispelRemoves target's buffs (one).202Egyl
DispelRemoves target's buffs (one).153Egyl
Attention!Raises Hate on all enemies (all).301Egyl
Attention!Raises Hate on all enemies (all).202Egyl
Attention!Raises Hate on all enemies (all).153Egyl
Phoenix RiseUnloads all ammo, dealing magical fire damage and healing user (all).401Egyl
Phoenix RiseUnloads all ammo, dealing magical fire damage and healing user (all).352Egyl
Phoenix RiseUnloads all ammo, dealing magical fire damage and healing user (all).303Egyl
Shield All75% chance to take allies' physical damage until next turn and mitigate it by 15% (self).401Egyl
Shield All75% chance to take allies' physical damage until next turn and mitigate it by 20% (self).352Egyl
Shield All75% chance to take allies' physical damage until next turn and mitigate it by 25% (self).353Egyl
Luring BangGrants Lure (100% being targeted) for one turn (self).401Egyl
Luring BangGrants Lure (100% being targeted) for one turn (self).352Egyl
Luring BangGrants Lure (100% being targeted) for one turn (self).303Egyl
CoverTakes damage for the target for 2 turn(s) and mitigate it by 15% (one).301Egyl
CoverTakes damage for the target for 3 turn(s) and mitigate it by 15% (one).302Egyl
CoverTakes damage for the target for 3 turn(s) and mitigate it by 15% (one).253Egyl
Shield StanceRaises defense by 15% for 5 turn(s) (self) .351Egyl
Shield StanceRaises defense by 25% for 5 turn(s) (self) .252Egyl
Shield StanceRaises defense by 35% for 5 turn(s) (self) .203Egyl
First AidFully restores HP (self).401Egyl
First AidFully restores HP (self).302Egyl
First AidFully restores HP (self).253Egyl
Load GunspearPhysical attacks deal 25% more damage for 6 hits and produce more hate (self).401Egyl
Load GunspearPhysical attacks deal 25% more damage for 6 hits and produce more hate (self).352Egyl
Load GunspearPhysical attacks deal 25% more damage for 6 hits and produce more hate (self).303Egyl
StabA physical attack dealing 1.8x damage (one).101Egyl
StabA physical attack dealing 1.9x damage (one).102Egyl
StabA physical attack dealing 2x damage (one).103Egyl
Unload AllUnloads all ammo, dealing physical damage (one).401Egyl
Unload AllUnloads all ammo, dealing physical damage (one).352Egyl
Unload AllUnloads all ammo, dealing physical damage (one).303Egyl
DisarmLowers target's attack by 20% for 3 turn(s) (one).251Egyl
DisarmLowers target's attack by 25% for 3 turn(s) (one).252Egyl
DisarmLowers target's attack by 25% for 5 turn(s) (one).253Egyl
Self-Made MedicineCures all status ailments and raises resistance (self).351Egyl
Self-Made MedicineCures all status ailments and raises resistance (self).302Egyl
Self-Made MedicineCures all status ailments and raises resistance (self).253Egyl
Comrades' HelpUsing healing skills on user will heal 25% more HP for 9 turn(s) (self).351Egyl
Comrades' HelpUsing healing skills on user will heal 35% more HP for 9 turn(s) (self).302Egyl
Comrades' HelpUsing healing skills on user will heal 50% more HP for 9 turn(s) (self).203Egyl
Iron WillUntil next turn, user will survive any damage with 1 HP (self).501Egyl
Iron WillUntil next turn, user will survive any damage with 1 HP (self).402Egyl
Iron WillUntil next turn, user will survive any damage with 1 HP (self).303Egyl
Wind GustInflicts Dry for 2 turn(s) (all).251Egyl
Wind GustInflicts Dry for 3 turn(s) (all).252Egyl
Wind GustInflicts Dry for 3 turn(s) (all).203Egyl
Whirling SpearA physical attack dealing 1.1x damage per hit (all).401Egyl
Whirling SpearA physical attack dealing 1.2x damage per hit (all).352Egyl
Whirling SpearA physical attack dealing 1.3x damage per hit (all).303Egyl
ProvokeDraws target's Hate (one).251Sienna
ProvokeDraws target's Hate (one).202Sienna
ProvokeDraws target's Hate (one).153Sienna
ShadowstepGrants 2 dodges (self). Allows to evade physical attacks.401Sienna
ShadowstepGrants 2 dodges (self). Allows to evade physical attacks.352Sienna
ShadowstepGrants 2 dodges (self). Allows to evade physical attacks.303Sienna
Blade ReflectionInflicts Blind for 1 turn(s) (all). Once a battle.351Sienna
Blade ReflectionInflicts Blind for 1 turn(s) (all). Once a battle.302Sienna
Blade ReflectionInflicts Blind for 1 turn(s) (all). Once a battle.253Sienna
Yoko GiriA physical attack dealing 1.1x damage (all). Can trigger Petal Storm.401Sienna
Yoko GiriA physical attack dealing 1.2x damage (all). Can trigger Petal Storm.402Sienna
Yoko GiriA physical attack dealing 1.3x damage (all). Can trigger Petal Storm.403Sienna
Kesa GiriA physical attack dealing 1.8x damage (one). Can trigger Petal Storm.401Sienna
Kesa GiriA physical attack dealing 2x damage (one). Can trigger Petal Storm.402Sienna
Kesa GiriA physical attack dealing 2.2x damage (one). Can trigger Petal Storm.403Sienna
Calm WaterRaises chance to evade an attack by 10% for 4 turn(s) (self). Chance scales off of user's agility.301Sienna
Calm WaterRaises chance to evade an attack by 15% for 5 turn(s) (self). Chance scales off of user's agility.302Sienna
Calm WaterRaises chance to evade an attack by 20% for 6 turn(s) (self). Chance scales off of user's agility.303Sienna
NukitsukeRaises critical chance by 15% for 5 turn(s) (all).351Sienna
NukitsukeRaises critical chance by 15% for 6 turn(s) (all).352Sienna
NukitsukeRaises critical chance by 15% for 7 turn(s) (all).353Sienna
Petal StormA physical attack dealing 3x damage (one). Needs to be activated by other skills.101Sienna
Petal StormA physical attack dealing 3.2x damage (one). Needs to be activated by other skills.102Sienna
Petal StormA physical attack dealing 3.4x damage (one). Needs to be activated by other skills.103Sienna
X-SlashInflicts Bleeding for 5 turn(s) (one). Can trigger Petal Storm.201Sienna
X-SlashInflicts Bleeding for 6 turn(s) (one). Can trigger Petal Storm.202Sienna
X-SlashInflicts Bleeding for 7 turn(s) (one). Can trigger Petal Storm.203Sienna
WindslashSpreads target's Oil, Wet, Dry and Heavy to all enemies for 3 turn(s) (one).251Sienna
WindslashSpreads target's Oil, Wet, Dry and Heavy to all enemies for 4 turn(s) (one).202Sienna
WindslashSpreads target's Oil, Wet, Dry and Heavy to all enemies for 5 turn(s) (one).153Sienna
QuickstepRaises agility by 35% until being hit by an attack (self).201Sienna
QuickstepRaises agility by 50% until being hit by an attack (self).202Sienna
QuickstepRaises agility by 75% until being hit by an attack (self).203Sienna
Dragonfang1-5 physical attacks dealing 0.8x damage (one). Amount scales with user's agility.301Sienna
Dragonfang1-5 physical attacks dealing 1x damage (one). Amount scales with user's agility.302Sienna
Dragonfang1-5 physical attacks dealing 1.2x damage (one). Amount scales with user's agility.303Sienna
Lightning RodBlocks any magical damage until next turn (self).301Sienna
Lightning RodBlocks any magical damage until next turn (self).252Sienna
Lightning RodBlocks any magical damage until next turn (self).203Sienna
PilferSteals an item from target with 80% chance (one).201Sienna
PilferSteals an item from target with 90% chance (one).202Sienna
PilferSteals an item from target with 100% chance (one).203Sienna
Counter StanceCounters physical single target attacks for 5 turn(s) (self).351Sienna
Counter StanceCounters physical single target attacks for 6 turn(s) (self).352Sienna
Counter StanceCounters physical single target attacks for 7 turn(s) (self).353Sienna
IaijutsuPhysical attack dealing extra 3x damage on paralyzed targets (one). Can trigger Petal Storm.251Sienna
IaijutsuPhysical attack dealing extra 3.2x damage on paralyzed targets (one). Can trigger Petal Storm.252Sienna
IaijutsuPhysical attack dealing extra 3.4x damage on paralyzed targets (one). Can trigger Petal Storm.253Sienna
AbsolutionSummoned spirit uses its special. It vanishes afterwards (self).401Raphael
AbsolutionSummoned spirit uses its special. It vanishes afterwards (self).352Raphael
AbsolutionSummoned spirit uses its special. It vanishes afterwards (self).303Raphael
Heavy SwingA physical attack dealing 1.1x damage (all).401Raphael
Heavy SwingA physical attack dealing 1.2x damage (all).352Raphael
Heavy SwingA physical attack dealing 1.3x damage (all).303Raphael
Holy SpiritSummons a spirit into battle. Restores randomly 20 TP (self).501Raphael
Holy SpiritSummons a spirit into battle. Restores randomly 25 TP (self).402Raphael
Holy SpiritSummons a spirit into battle. Restores randomly 30 TP (self).303Raphael
Celestial LightA physical light attack dealing 1x damage (all).401Raphael
Celestial LightA physical light attack dealing 1.1x damage (all).352Raphael
Celestial LightA physical light attack dealing 1.2x damage (all).303Raphael
Light BurstA physical light attack dealing 1.8x damage (one).401Raphael
Light BurstA physical light attack dealing 1.9x damage (one).352Raphael
Light BurstA physical light attack dealing 2x damage (one).303Raphael
Strong BelieveRaises mind by 25% for 5 turn(s) (self).301Raphael
Strong BelieveRaises mind by 30% for 7 turn(s) (self).252Raphael
Strong BelieveRaises mind by 35% for 10 turn(s) (self).203Raphael
High CrossGrants Lure (100% being targeted) for one turn (self).451Raphael
High CrossGrants Lure (100% being targeted) for one turn (self).402Raphael
High CrossGrants Lure (100% being targeted) for one turn (self).353Raphael
Offensive CrushLowers target's attack and magic by 10% for 5 turn(s) (all).401Raphael
Offensive CrushLowers target's attack and magic by 15% for 5 turn(s) (all).352Raphael
Offensive CrushLowers target's attack and magic by 20% for 7 turn(s) (all).303Raphael
Defensive CrushLowers target's defense and mind by 10% for 5 turn(s) (all).401Raphael
Defensive CrushLowers target's defense and mind by 15% for 5 turn(s) (all).352Raphael
Defensive CrushLowers target's defense and mind by 20% for 7 turn(s) (all).303Raphael
FlashRaises Hate on all enemies (all).351Raphael
FlashRaises Hate on all enemies (all).302Raphael
FlashRaises Hate on all enemies (all).253Raphael
Stinger1-5 physical attacks dealing 0.8x damage (one).101Raphael
Stinger1-5 physical attacks dealing 1x damage (one).102Raphael
Stinger1-5 physical attacks dealing 1.2x damage (one).103Raphael
ExorciseNullifies next magical damage (all).Once per battle.501Raphael
ExorciseNullifies next magical damage (all).Once per battle.402Raphael
ExorciseNullifies next magical damage (all).Once per battle.203Raphael
Devilish SpiritSummons a spirit into battle. Deals randomly 1 physical damage (self).501Raphael
Devilish SpiritSummons a spirit into battle. Deals randomly 1.1 physical damage (self).402Raphael
Devilish SpiritSummons a spirit into battle. Deals randomly 1.2 physical damage (self).303Raphael
All-OutA physical attack dealing 2.3x damage. All stats lowered next turn (one).301Raphael
All-OutA physical attack dealing 2.4x damage. All stats lowered next turn (one).252Raphael
All-OutA physical attack dealing 2.5x damage. All stats lowered next turn (one).203Raphael
Soul EaterGetting hit by magic regenerates 10 TP for 3 turn(s) (all).251Raphael
Soul EaterGetting hit by magic regenerates 10 TP for 4 turn(s) (all).202Raphael
Soul EaterGetting hit by magic regenerates 15 TP for 5 turn(s) (all).153Raphael
Angelic Wings75% chance to take allies' magical damage until next turn and mitigate it by 15% (self).401Raphael
Angelic Wings75% chance to take allies' magical damage until next turn and mitigate it by 20% (self).402Raphael
Angelic Wings75% chance to take allies' magical damage until next turn and mitigate it by 25% (self).403Raphael
OpenerWhen attacking a target that hasn't had a turn yet, attack deals 3x damage (one).101Micah
OpenerWhen attacking a target that hasn't had a turn yet, attack deals 3.5x damage (one).102Micah
OpenerWhen attacking a target that hasn't had a turn yet, attack deals 4x damage (one).103Micah
Charging RevengeCharges attack to deal 120% more damage on next turn (self).251Micah
Charging RevengeCharges attack to deal 130% more damage on next turn (self).252Micah
Charging RevengeCharges attack to deal 140% more damage on next turn (self).253Micah
Final BlossomA physical attack dealing 2.7x damage when used in Full Bloom (all). Otherwise 0.2x.401Micah
Final BlossomA physical attack dealing 2.9x damage when used in Full Bloom (all). Otherwise 0.2x.352Micah
Final BlossomA physical attack dealing 3.1x damage when used in Full Bloom (all). Otherwise 0.2x.353Micah
Strength DanceGrants Offensive Buff. Increases attack and magic by 10% for 5 turn(s) (all).251Micah
Strength DanceGrants Offensive Buff. Increases attack and magic by 12% for 8 turn(s) (all).252Micah
Strength DanceGrants Offensive Buff. Increases attack and magic by 14% for 8 turn(s) (all).253Micah
Vigor DanceGrants Defensive Buff. Increases defense and mind by 10% for 5 turn(s) (all).251Micah
Vigor DanceGrants Defensive Buff. Increases defense and mind by 12% for 8 turn(s) (all).252Micah
Vigor DanceGrants Defensive Buff. Increases defense and mind by 14% for 8 turn(s) (all).253Micah
Double StepsIncreases agility by 30% for 5 turn(s) (all).301Micah
Double StepsIncreases agility by 35% for 8 turn(s) (all).302Micah
Double StepsIncreases agility by 40% for 8 turn(s) (all).303Micah
Spinning KickA physical attack dealing 0.5x damage. Becomes stronger with consecutive use (up to 5 times) (one).201Micah
Spinning KickA physical attack dealing 0.7x damage. Becomes stronger with consecutive use (up to 5 times) (one).202Micah
Spinning KickA physical attack dealing 0.9x damage. Becomes stronger with consecutive use (up to 5 times) (one).203Micah
Tiger PunchA physical attack dealing 1.5x damage (one).301Micah
Tiger PunchA physical attack dealing 1.7x damage (one).302Micah
Tiger PunchA physical attack dealing 1.8x damage (one).303Micah
Falling DragonA physical attack dealing 0.8x damage (all).401Micah
Falling DragonA physical attack dealing 0.9x damage (all).402Micah
Falling DragonA physical attack dealing 1x damage (all).403Micah
StarfallA physical attack consisting of 4 hits dealing 0.2x damage (one).501Micah
StarfallA physical attack consisting of 5 hits dealing 0.3x damage (one).402Micah
StarfallA physical attack consisting of 5 hits dealing 0.4x damage (one).303Micah
OvertimeOffensive Buff, Defensive Buff and Double Step last 3 turn(s) longer (all).101Micah
OvertimeOffensive Buff, Defensive Buff and Double Step last 4 turn(s) longer (all).102Micah
OvertimeOffensive Buff, Defensive Buff and Double Step last 5 turn(s) longer (all).103Micah
Head AttackInflicts Bleeding for 5 turn(s) (one).201Micah
Head AttackInflicts Bleeding for 6 turn(s) (one).202Micah
Head AttackInflicts Bleeding for 7 turn(s) (one).203Micah
Tiger RushA physical attack dealing 2.6x damage and granting Full Bloom when used after Tiger Punch (one). Otherwise 1x.351Micah
Tiger RushA physical attack dealing 2.8x damage and granting Full Bloom when used after Tiger Punch (one). Otherwise 1x.302Micah
Tiger RushA physical attack dealing 3x damage and granting Full Bloom when used after Tiger Punch (one). Otherwise 1x.303Micah
Rising DragonA physical attack dealing 1.5x damage and granting Full Bloom when used after Falling Dragon (all). Otherwise 0.2x.401Micah
Rising DragonA physical attack dealing 1.7x damage and granting Full Bloom when used after Falling Dragon (all). Otherwise 0.2x.402Micah
Rising DragonA physical attack dealing 2x damage and granting Full Bloom when used after Falling Dragon (all). Otherwise 0.2x.353Micah
Heavenly KickA physical attack dealing 2x damage (one).301Micah
Heavenly KickA physical attack dealing 2.2x damage (one).302Micah
Heavenly KickA physical attack dealing 2.4x damage (one).303Micah
Larynx AttackInflicts Silence for 2 turn(s) (one).201Micah
Larynx AttackInflicts Silence for 3 turn(s) (one).202Micah
Larynx AttackInflicts Silence for 4 turn(s) (one).203Micah
Eclipse AceA magical attack dealing 1x damage with the element the target is weakest against (one).301Magnolia
Eclipse AceA magical attack dealing 1.1x damage with the element the target is weakest against (one).252Magnolia
Eclipse AceA magical attack dealing 1.2x damage with the element the target is weakest against (one).253Magnolia
Inferno NineDeals 1.3x magical fire damage. Card effect: 1: fail, 2-6: single target, 7-10: all enemies, 10: additional damage401Magnolia
Inferno NineDeals 1.4x magical fire damage. Card effect: 1: fail, 2-6: single target, 7-10: all enemies, 10: additional damage402Magnolia
Inferno NineDeals 1.5x magical fire damage. Card effect: 1: fail, 2-6: single target, 7-10: all enemies, 10: additional damage353Magnolia
Tsunami EightDeals 1.3x magical water damage. Card effect: 1: fail, 2-6: single target, 7-10: all enemies, 10: additional damage401Magnolia
Tsunami EightDeals 1.4x magical water damage. Card effect: 1: fail, 2-6: single target, 7-10: all enemies, 10: additional damage402Magnolia
Tsunami EightDeals 1.5x magical water damage. Card effect: 1: fail, 2-6: single target, 7-10: all enemies, 10: additional damage353Magnolia
Earthquake JackDeals 1.3x magical earth damage. Card effect: 1: fail, 2-6: single target, 7-10: all enemies, 10: additional damage401Magnolia
Earthquake JackDeals 1.4x magical earth damage. Card effect: 1: fail, 2-6: single target, 7-10: all enemies, 10: additional damage402Magnolia
Earthquake JackDeals 1.5x magical earth damage. Card effect: 1: fail, 2-6: single target, 7-10: all enemies, 10: additional damage353Magnolia
Tornado TenDeals 1.3x magical wind damage. Card effect: 1: fail, 2-6: single target, 7-10: all enemies, 10: additional damage401Magnolia
Tornado TenDeals 1.4x magical wind damage. Card effect: 1: fail, 2-6: single target, 7-10: all enemies, 10: additional damage402Magnolia
Tornado TenDeals 1.5x magical wind damage. Card effect: 1: fail, 2-6: single target, 7-10: all enemies, 10: additional damage353Magnolia
Chaos KingDeals 1.3x magical dark damage. Card effect: 1: fail, 2-6: single target, 7-10: all enemies, 10: additional damage401Magnolia
Chaos KingDeals 1.4x magical dark damage. Card effect: 1: fail, 2-6: single target, 7-10: all enemies, 10: additional damage402Magnolia
Chaos KingDeals 1.5x magical dark damage. Card effect: 1: fail, 2-6: single target, 7-10: all enemies, 10: additional damage353Magnolia
Cosmos QueenDeals 1.3x magical light damage. Card effect: 1: fail, 2-6: single target, 7-10: all enemies, 10: additional damage401Magnolia
Cosmos QueenDeals 1.4x magical light damage. Card effect: 1: fail, 2-6: single target, 7-10: all enemies, 10: additional damage402Magnolia
Cosmos QueenDeals 1.5x magical light damage. Card effect: 1: fail, 2-6: single target, 7-10: all enemies, 10: additional damage353Magnolia
Lucky SevenDeals neutral magical 7, 77 or 777 damage (one).301Magnolia
Lucky SevenDeals neutral magical 7, 77 or 777 damage (one).252Magnolia
Lucky SevenDeals neutral magical 7, 77 or 777 damage (one).203Magnolia
Throwing Cards3 physical attacks dealing random damage between 0.5x and 1.5x (one).301Magnolia
Throwing Cards3 physical attacks dealing random damage between 0.5x and 1.6x (one).252Magnolia
Throwing Cards3 physical attacks dealing random damage between 0.5x and 1.7x (one).203Magnolia
Blind DrawRaises a random stat by 30% for 5 turn(s) (all).301Magnolia
Blind DrawRaises a random stat by 35% for 5 turn(s) (all).302Magnolia
Blind DrawRaises a random stat by 40% for 6 turn(s) (all).303Magnolia
EquilibriumSkills costs no TP for 2 turn(s) (self).351Magnolia
EquilibriumSkills costs no TP for 2 turn(s) (self).302Magnolia
EquilibriumSkills costs no TP for 2 turn(s) (self).253Magnolia
FireworksDeals magical neutral damage depending on the Ultra Move Bar. Depletes the Ultra Move Bar completely (all).401Magnolia
FireworksDeals magical neutral damage depending on the Ultra Move Bar. Depletes the Ultra Move Bar completely (all).352Magnolia
FireworksDeals magical neutral damage depending on the Ultra Move Bar. Depletes the Ultra Move Bar completely (all).303Magnolia
Lunatic JokerDeals 1.3x magical neutral damage. Card effect: 1: fail, 2-6: single target, 7-10: all enemies, 10: additional damage401Magnolia
Lunatic JokerDeals 1.4x magical neutral damage. Card effect: 1: fail, 2-6: single target, 7-10: all enemies, 10: additional damage402Magnolia
Lunatic JokerDeals 1.5x magical neutral damage. Card effect: 1: fail, 2-6: single target, 7-10: all enemies, 10: additional damage353Magnolia
ShuffleDraws a random magic attack card dealing 1.5x damage instead.201Magnolia
ShuffleDraws a random magic attack card dealing 1.6x damage instead.202Magnolia
ShuffleDraws a random magic attack card dealing 1.7x damage instead.203Magnolia
Wild CardCard played next turn will deal double damage and cannot fail.301Magnolia
Wild CardCard played next turn will deal double damage and cannot fail.252Magnolia
Wild CardCard played next turn will deal double damage and cannot fail.203Magnolia
FalfalaranTransforms into fairy form for 3 turns. All cards roll only 8 or higher. Once per battle.51Magnolia
FalfalaranTransforms into fairy form for 4 turns. All cards roll only 8 or higher. Once per battle.52Magnolia
FalfalaranTransforms into fairy form for 5 turns. All cards roll only 8 or higher. Once per battle.53Magnolia
Uncanny EncounterCans an enemy with HP below 25%. User might remember a new skill (one).101Tomke
Uncanny EncounterCans an enemy with HP below 30%. User might remember a new skill (one).102Tomke
Uncanny EncounterCans an enemy with HP below 40%. User might remember a new skill (one).103Tomke
Sharing is CaringSets target's TP to a random amount (one).101Tomke
Sharing is CaringSets target's TP to a random amount (one).102Tomke
Sharing is CaringSets target's TP to a random amount (one).103Tomke
Know Your LimitsSkills cost no TP for 3 turns. Afterwards, the user loses all TP (self).501Tomke
Know Your LimitsSkills cost no TP for 3 turns. Afterwards, the user loses all TP (self).302Tomke
Know Your LimitsSkills cost no TP for 3 turns. Afterwards, the user loses all TP (self).103Tomke
Clap on the BackGrants HP & TP regen for 4 turn(s) (one).101Tomke
Clap on the BackGrants HP & TP regen for 5 turn(s) (one).102Tomke
Clap on the BackGrants HP & TP regen for 6 turn(s) (one).103Tomke
Hard SwingA physical attack dealing 1.8x damage (one).351Tomke
Hard SwingA physical attack dealing 2x damage (one).352Tomke
Hard SwingA physical attack dealing 2.2x damage (one).353Tomke
Rushing AnchorA physical attack dealing 1.1x damage (all).401Tomke
Rushing AnchorA physical attack dealing 1.3x damage (all).402Tomke
Rushing AnchorA physical attack dealing 1.5x damage (all).403Tomke
Cigarette's LightA magical fire attack dealing 1x damage (all).401Tomke
Cigarette's LightA magical fire attack dealing 1.1x damage (all).402Tomke
Cigarette's LightA magical fire attack dealing 1.2x damage (all).403Tomke
Run AgroundA magical earth attack dealing 1.2x damage (all).401Tomke
Run AgroundA magical earth attack dealing 1.3x damage (all).402Tomke
Run AgroundA magical earth attack dealing 1.4x damage (all).403Tomke
SacrificeSacrifices user's life to revive all other party member to 1% HP (self).101Tomke
SacrificeSacrifices user's life to revive all other party member to 25% HP (self).102Tomke
SacrificeSacrifices user's life to revive all other party member to 50% HP (self).103Tomke
Spinning Swirl1-5 physical attacks dealing 0.8x damage (one). Staggers user after use.351Tomke
Spinning Swirl1-5 physical attacks dealing 0.1x damage (one). Staggers user after use.352Tomke
Spinning Swirl1-5 physical attacks dealing 1.2x damage (one). Staggers user after use.353Tomke
Broken AccordionA physical attack dealing 4x damage influenced by user's HP (one). Less HP means a stronger attack.301Tomke
Broken AccordionA physical attack dealing 4.2x damage influenced by user's HP (one). Less HP means a stronger attack.302Tomke
Broken AccordionA physical attack dealing 4.4x damage influenced by user's HP (one). Less HP means a stronger attack.303Tomke
Freak WaveA magical water attack dealing 1.2x damage (all).401Tomke
Freak WaveA magical water attack dealing 1.3x damage (all).402Tomke
Freak WaveA magical water attack dealing 1.4x damage (all).403Tomke
Sailor's SongRaises Ultra Move Bar by 30% (self). Once per battle.301Tomke
Sailor's SongRaises Ultra Move Bar by 40% (self). Once per battle.202Tomke
Sailor's SongRaises Ultra Move Bar by 50% (self). Once per battle.103Tomke
ConvertSwitches target's HP and TP in percent (one).301Tomke
ConvertSwitches target's HP and TP in percent (one).202Tomke
ConvertSwitches target's HP and TP in percent (one).103Tomke
Treasure MarkResets Overdrive Bar. Once per battle.301Tomke
Treasure MarkResets Overdrive Bar. Once per battle.202Tomke
Treasure MarkResets Overdrive Bar. Once per battle.103Tomke
Spinach PowerGrants Shield and Aura for 5 turn(s) (all).601Tomke
Spinach PowerGrants Shield and Aura for 7 turn(s) (all).502Tomke
Spinach PowerGrants Shield and Aura for 7 turn(s) (all).403Tomke
Wide SwingA physical attack dealing 1.1x damage (all).401Kylian
Wide SwingA physical attack dealing 1.3x damage (all).402Kylian
Wide SwingA physical attack dealing 1.5x damage (all).403Kylian
Helping HandRestores HP with a potency of 1.3 (one).201Kylian
Helping HandRestores HP with a potency of 1.5 (one).202Kylian
Helping HandRestores HP with a potency of 1.5 (one).103Kylian
Leg AimLowers target's agility by 20% for 3 turn(s) (one).301Kylian
Leg AimLowers target's agility by 22% for 3 turn(s) (one).302Kylian
Leg AimLowers target's agility by 25% for 3 turn(s) (one).303Kylian
OfferRestores 50 TP (one).501Kylian
OfferRestores 60 TP (one).502Kylian
OfferRestores 70 TP (one).503Kylian
Heavy ThrustA physical attack dealing 1.8x damage (one).401Kylian
Heavy ThrustA physical attack dealing 2x damage (one).402Kylian
Heavy ThrustA physical attack dealing 2.2x damage (one).403Kylian
Recall TrainingGrants buff that generates TP with every hit for 5 turn(s) (self).101Kylian
Recall TrainingGrants buff that generates TP with every hit for 7 turn(s) (self).102Kylian
Recall TrainingGrants buff that generates TP with every hit for 10 turn(s) (self).103Kylian
Sword WaveA physical attack dealing 0.5x damage. Becomes stronger with consecutive use (up to 5 times) (one).201Kylian
Sword WaveA physical attack dealing 0.7x damage. Becomes stronger with consecutive use (up to 5 times) (one).202Kylian
Sword WaveA physical attack dealing 0.9x damage. Becomes stronger with consecutive use (up to 5 times) (one).203Kylian
Alfreed's WillLowers target's defense and mind by 10% for 3 turn(s) (all).401Kylian
Alfreed's WillLowers target's defense and mind by 15% for 4 turn(s) (all).402Kylian
Alfreed's WillLowers target's defense and mind by 20% for 5 turn(s) (all).403Kylian
Blindman's Buff0-5 attacks against random targets dealing 0 – 0.8x damage (all).301Gambler Emblem
Blindman's Buff0-5 attacks against random targets dealing 0 – 0.9x damage (all).302Gambler Emblem
Blindman's Buff0-5 attacks against random targets dealing 0 – 1x damage (all).303Gambler Emblem
Suspicious Darts50% chance to inflict Poison, Paralyze, Blind or Silence for 1 turn(s) (all).301Gambler Emblem
Suspicious Darts75% chance to inflict Poison, Paralyze, Blind or Silence for 1 turn(s) (all).302Gambler Emblem
Suspicious Darts100% chance to inflict Poison, Paralyze, Blind or Silence for 1 turn(s) (all).303Gambler Emblem
Firestorm SpiritSummons Spirit which deals fire or wind magical damage dealing 1x damage (one).501Summoner Emblem
Firestorm SpiritSummons Spirit which deals fire or wind magical damage dealing 1x damage (one).402Summoner Emblem
Firestorm SpiritSummons Spirit which deals fire or wind magical damage dealing 1x damage (one).303Summoner Emblem
Earthstream SpiritSummons Spirit which deals earth or water magical damage dealing 1x damage (one).501Summoner Emblem
Earthstream SpiritSummons Spirit which deals earth or water magical damage dealing 1x damage (one).402Summoner Emblem
Earthstream SpiritSummons Spirit which deals earth or water magical damage dealing 1x damage (one).303Summoner Emblem
Awaken SpiritRevives a character with 10% of their max HP (one).351Cleric Emblem
Awaken SpiritRevives a character with 15% of their max HP (one).352Cleric Emblem
Awaken SpiritRevives a character with 20% of their max HP (one).253Cleric Emblem
Heal AllRestores HP with a potency of 0.3 (all).451Cleric Emblem
Heal AllRestores HP with a potency of 0.3 (all).352Cleric Emblem
Heal AllRestores HP with a potency of 0.4 (all).353Cleric Emblem
Herbal BrewsCures all status ailments (one).351Monk Emblem
Herbal BrewsCures all status ailments (one).302Monk Emblem
Herbal BrewsCures all status ailments (one).253Monk Emblem
Drunken MasterRaises agility by 25% for 2 turn(s) (all).501Monk Emblem
Drunken MasterRaises agility by 25% for 3 turn(s) (all).502Monk Emblem
Drunken MasterRaises agility by 30% for 3 turn(s) (all).503Monk Emblem
Easy RobberySteals an item with 40% chance.251Bandit Emblem
Easy RobberySteals an item with 50% chance.252Bandit Emblem
Easy RobberySteals an item with 60% chance.253Bandit Emblem
Flash LightRaises chance to be attacked by an enemy (one).351Bandit Emblem
Flash LightRaises chance to be attacked by an enemy (one).302Bandit Emblem
Flash LightRaises chance to be attacked by an enemy (one).253Bandit Emblem
Magic SmashA physical attack using the magic stat, dealing 1.5x damage (one).101Mage Warrior Emblem
Magic SmashA physical attack using the magic stat, dealing 1.7x damage (one).102Mage Warrior Emblem
Magic SmashA physical attack using the magic stat, dealing 2x damage (one).103Mage Warrior Emblem
Physical WonderA magical attack using the attack stat, dealing 1.5x damage (one).101Mage Warrior Emblem
Physical WonderA magical attack using the attack stat, dealing 1.7x damage (one).102Mage Warrior Emblem
Physical WonderA magical attack using the attack stat, dealing 2x damage (one).103Mage Warrior Emblem
Ether SuckerRestores 60 TP (self).101Vampire Emblem
Ether SuckerRestores 70 TP (self).102Vampire Emblem
Ether SuckerRestores 80 TP (self).103Vampire Emblem
Life SuckerRestores HP with a potency of 1.3 (self).301Vampire Emblem
Life SuckerRestores HP with a potency of 1.5 (self).302Vampire Emblem
Life SuckerRestores HP with a potency of 1.5 (self).203Vampire Emblem
Power PierceA physical attack dealing 1.8x damage (one).351Warrior Emblem
Power PierceA physical attack dealing 2.2x damage (one).352Warrior Emblem
Power PierceA physical attack dealing 2.2x damage (one).253Warrior Emblem
Power SwingA physical attack dealing 0.8x damage (all).451Warrior Emblem
Power SwingA physical attack dealing 1x damage (all).452Warrior Emblem
Power SwingA physical attack dealing 1x damage (all).353Warrior Emblem
Light CoatAdds light element to physical attack for 4 turns (all).101Rune Knight Emblem
Light CoatAdds light element to physical attack for 5 turns (all).102Rune Knight Emblem
Light CoatAdds light element to physical attack for 6 turns (all).103Rune Knight Emblem
Dark CoatAdds dark element to physical attack for 4 turns (all).101Rune Knight Emblem
Dark CoatAdds dark element to physical attack for 5 turns (all).102Rune Knight Emblem
Dark CoatAdds dark element to physical attack for 6 turns (all).103Rune Knight Emblem
AquaA magical water attack dealing 1.5x damage (one).401Shaman Emblem
AquaA magical water attack dealing 1.7x damage (one).352Shaman Emblem
AquaA magical water attack dealing 1.9x damage (one).353Shaman Emblem
TerraA magical earth attack dealing 1.5x damage (one).401Shaman Emblem
TerraA magical earth attack dealing 1.7x damage (one).352Shaman Emblem
TerraA magical earth attack dealing 1.9x damage (one).353Shaman Emblem
IgnisA magical fire attack dealing 1.5x damage (one).101Pyromancer Emblem
IgnisA magical fire attack dealing 1.7x damage (one).102Pyromancer Emblem
IgnisA magical fire attack dealing 1.9x damage (one).103Pyromancer Emblem
VentusA magical wind attack dealing 1.5x damage (one).101Pyromancer Emblem
VentusA magical wind attack dealing 1.7x damage (one).102Pyromancer Emblem
VentusA magical wind attack dealing 1.9x damage (one).103Pyromancer Emblem
SearchObtains a random item. Chance of 25% to get an additional item (self).101Chemist Emblem
SearchObtains a random item. Chance of 40% to get an additional item (self).102Chemist Emblem
SearchObtains a random item. Chance of 60% to get an additional item (self).103Chemist Emblem
TinkeringGrants Chemistry buff for 5 turn(s). Makes items more effective (self).101Chemist Emblem
TinkeringGrants Chemistry buff for 7 turn(s). Makes items more effective (self).102Chemist Emblem
TinkeringGrants Chemistry buff for 10 turn(s). Makes items more effective (self).103Chemist Emblem
Fire BurstA magical fire attack dealing 2x damage (one).301Marlock
Fire BurstA magical fire attack dealing 0x damage (one).302Marlock
Fire BurstA magical fire attack dealing 0x damage (one).303Marlock
Motivating WordsIncreases defense and mind by 15% for 4 turn(s) (all).301Marlock
Motivating WordsIncreases defense and mind by 0% for 0 turn(s) (all).302Marlock
Motivating WordsIncreases defense and mind by 0% for 0 turn(s) (all).303Marlock
Poison SmashInflicts Poison with a potency of 2.5 for 5 turn(s). Can't be resisted (one).301Hyne
Poison SmashInflicts Poison with a potency of 0 for 0 turn(s). Can't be resisted (one).302Hyne
Poison SmashInflicts Poison with a potency of 0 for 0 turn(s). Can't be resisted (one).303Hyne
Water PrisonA magical water attack dealing 0.7x damage (all).301Hyne
Water PrisonA magical water attack dealing 0x damage (all).302Hyne
Water PrisonA magical water attack dealing 0x damage (all).303Hyne
Wild SlashA single physical blow dealing 2x damage (one).201Sky Armor
Wild SlashA single physical blow dealing 0x damage (one).102Sky Armor
Wild SlashA single physical blow dealing 0x damage (one).103Sky Armor
Quick RepairHeals target with a potency of 2 (one).201Sky Armor
Quick RepairHeals target with a potency of 0 (one).102Sky Armor
Quick RepairHeals target with a potency of 0 (one).103Sky Armor
Attack ModeRaises attack and magic by 15%, lowers defense and mind by 15% (self).201Sky Armor
Attack ModeRaises attack and magic by 0%, lowers defense and mind by 0% (self).102Sky Armor
Attack ModeRaises attack and magic by 0%, lowers defense and mind by 0% (self).103Sky Armor
Defense ModeRaises defense and mind by 15%, lowers attack and magic by 15% (self).201Sky Armor
Defense ModeRaises defense and mind by 0%, lowers attack and magic by 0% (self).102Sky Armor
Defense ModeRaises defense and mind by 0%, lowers attack and magic by 0% (self).103Sky Armor
Defensive BreakLowers target's defense and mind by 25% for 3 turn(s) (one).101Sky Armor
Defensive BreakLowers target's defense and mind by 0% for 0 turn(s) (one).102Sky Armor
Defensive BreakLowers target's defense and mind by 0% for 0 turn(s) (one).103Sky Armor
SmashA single physical blow dealing somewhere between 1.5x and 2.5x damage (one).201Sky Armor
SmashA single physical blow dealing somewhere between 0x and 0x damage (one).102Sky Armor
SmashA single physical blow dealing somewhere between 0x and 0x damage (one).103Sky Armor
Mechanical LureDraws target's hate (all).201Sky Armor
Mechanical LureDraws target's hate (all).102Sky Armor
Mechanical LureDraws target's hate (all).103Sky Armor
Offensive BreakLowers target's attack and magic by 25% for 3 turn(s) (one).201Sky Armor
Offensive BreakLowers target's attack and magic by 0% for 0 turn(s) (one).102Sky Armor
Offensive BreakLowers target's attack and magic by 0% for 0 turn(s) (one).103Sky Armor
PiercerA single physical blow dealing 2.2x damage (one).201Sky Armor
PiercerA single physical blow dealing 0x damage (one).102Sky Armor
PiercerA single physical blow dealing 0x damage (one).103Sky Armor
Counter ModeCounters physical single target attacks for 5 turn(s) (self).201Sky Armor
Counter ModeCounters physical single target attacks for 0 turn(s) (self).102Sky Armor
Counter ModeCounters physical single target attacks for 0 turn(s) (self).103Sky Armor
Berserk ModeGrants Berserk for 3 turn(s). User deals 1.5x and receives 1.5x damage (self).201Sky Armor
Berserk ModeGrants Berserk for 0 turn(s). User deals 1.5x and receives 1.5x damage (self).102Sky Armor
Berserk ModeGrants Berserk for 0 turn(s). User deals 1.5x and receives 1.5x damage (self).103Sky Armor
Energy FlowGrants Multitarget for 3 rounds. All elemental shots and salvos hit all enemies (self).201Sky Armor
Energy FlowGrants Multitarget for 4 rounds. All elemental shots and salvos hit all enemies (self).202Sky Armor
Energy FlowGrants Multitarget for 5 rounds. All elemental shots and salvos hit all enemies (self).203Sky Armor
Leg SweepA physical attack dealing 0.7 damage (all).201Sky Armor
Leg SweepA physical attack dealing 0 damage (all).102Sky Armor
Leg SweepA physical attack dealing 0 damage (all).103Sky Armor
Hornet Dance1-5 physical attacks dealing 0.6x damage (one).201Sky Armor
Hornet Dance1-5 physical attacks dealing 0x damage (one).102Sky Armor
Hornet Dance1-5 physical attacks dealing 0x damage (one).103Sky Armor
Fast SwitchSwitches two gears at once (self).201Sky Armor
Fast SwitchSwitches two gears at once (self).102Sky Armor
Fast SwitchSwitches two gears at once (self).103Sky Armor
OverloadSpreads some of target's ailments to all enemies for 1 turn(s) (one).201Sky Armor
OverloadSpreads some of target's ailments to all enemies for 0 turn(s) (one).102Sky Armor
OverloadSpreads some of target's ailments to all enemies for 0 turn(s) (one).103Sky Armor
Poison SalveInflicts Poison for 5 turn(s).201Sky Armor
Poison SalveInflicts Poison for 0 turn(s).102Sky Armor
Poison SalveInflicts Poison for 0 turn(s).103Sky Armor
Blind SalvoInflicts Blind for 1 turn(s).101Sky Armor
Blind SalvoInflicts Blind for 0 turn(s).102Sky Armor
Blind SalvoInflicts Blind for 0 turn(s).103Sky Armor
Silence SalvoInflicts Silence for 1 turn(s).201Sky Armor
Silence SalvoInflicts Silence for 0 turn(s).102Sky Armor
Silence SalvoInflicts Silence for 0 turn(s).103Sky Armor
Inact SalvoInflicts Inact for 1 turn(s).201Sky Armor
Inact SalvoInflicts Inact for 0 turn(s).102Sky Armor
Inact SalvoInflicts Inact for 0 turn(s).103Sky Armor
ChargeCharges to deal 150% more damage next turn (self).101Sky Armor
ChargeCharges to deal 0% more damage next turn (self).102Sky Armor
ChargeCharges to deal 0% more damage next turn (self).103Sky Armor
Light ShotA magical light attack dealing 2x damage (one).201Sky Armor
Light ShotA magical light attack dealing 0x damage (one).102Sky Armor
Light ShotA magical light attack dealing 0x damage (one).103Sky Armor
Dark ShotA magical dark attack dealing 2x damage (one).201Sky Armor
Dark ShotA magical dark attack dealing 0x damage (one).102Sky Armor
Dark ShotA magical dark attack dealing 0x damage (one).103Sky Armor
CirculationRaises resistance to all status ailments for 5 turn(s) (one).201Sky Armor
CirculationRaises resistance to all status ailments for 0 turn(s) (one).102Sky Armor
CirculationRaises resistance to all status ailments for 0 turn(s) (one).103Sky Armor
Repair AllHeals targets with a potency of 1.5 (all).201Sky Armor
Repair AllHeals targets with a potency of 0 (all).102Sky Armor
Repair AllHeals targets with a potency of 0 (all).103Sky Armor
Complete OverhaulRevives the target with 25% HP (one).201Sky Armor
Complete OverhaulRevives the target with 0% HP (one).102Sky Armor
Complete OverhaulRevives the target with 0% HP (one).103Sky Armor
Drone AttackA magical neutral attack dealing 1.5 damage (one).201Sky Armor
Drone AttackA magical neutral attack dealing 0 damage (one).102Sky Armor
Drone AttackA magical neutral attack dealing 0 damage (one).103Sky Armor
Status RepairCures all status ailments (one).201Sky Armor
Status RepairCures all status ailments (one).102Sky Armor
Status RepairCures all status ailments (one).103Sky Armor
Fire ShotA magical fire attack dealing 2x damage (one).201Sky Armor
Fire ShotA magical fire attack dealing 0x damage (one).102Sky Armor
Fire ShotA magical fire attack dealing 0x damage (one).103Sky Armor
Wind ShotA magical wind attack dealing 2x damage (one).201Sky Armor
Wind ShotA magical wind attack dealing 0x damage (one).102Sky Armor
Wind ShotA magical wind attack dealing 0x damage (one).103Sky Armor
Earth ShotA magical earth attack dealing 2x damage (one).201Sky Armor
Earth ShotA magical earth attack dealing 0x damage (one).102Sky Armor
Earth ShotA magical earth attack dealing 0x damage (one).103Sky Armor
Water ShotA magical water attack dealing 2x damage (one).201Sky Armor
Water ShotA magical water attack dealing 0x damage (one).102Sky Armor
Water ShotA magical water attack dealing 0x damage (one).103Sky Armor
Command AttackRaises attack and magic by 15% for 4 turn(s) (all).201Sky Armor
Command AttackRaises attack and magic by 0% for 0 turn(s) (all).102Sky Armor
Command AttackRaises attack and magic by 0% for 0 turn(s) (all).103Sky Armor
Drone SwarmA magical attack dealing 0.8 damage (all).201Sky Armor
Drone SwarmA magical attack dealing 0 damage (all).102Sky Armor
Drone SwarmA magical attack dealing 0 damage (all).103Sky Armor
Commande DefenseRaises defense and mind by 15% for 4 turn(s) (all).201Sky Armor
Commande DefenseRaises defense and mind by 0% for 0 turn(s) (all).102Sky Armor
Commande DefenseRaises defense and mind by 0% for 0 turn(s) (all).103Sky Armor
Shields UpGrants a shield that absorbs damage with a potency of 1 for 4 turn(s) (all).201Sky Armor
Shields UpGrants a shield that absorbs damage with a potency of 0 for 0 turn(s) (all).102Sky Armor
Shields UpGrants a shield that absorbs damage with a potency of 0 for 0 turn(s) (all).103Sky Armor

So, if you’re new to Chained Echoes, remember that mastering skills is crucial for success. By using your skills wisely and experimenting with different combinations, you’ll be able to take on any challenge that comes your way. Good luck, adventurer!

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