On November 7th a new update dropped for Medieval Dynasty for all consoles.
This update brought a large number of performance fixes, sound improvements, and UI enhancements.
This is version 1.4.1.5
Here are some of the notes of what this update included:
For all consoles: Added - Ability to enable DirectX12 if supported (Performance increase dependent on hardware). - Ability to continue placing furniture and gates without reselecting them in the construction menu. - ‘Play In Background’ option to sound settings. - New sounds for candles, chandeliers, and lanterns. Fixed - Strange behaviour of the player character after completing the quest ‘Dirty Deed’ while riding a horse. - Strange behaviour of the player character after switching to the heir while riding a horse. - Buildings can't be upgraded when the building limit is reached. - Issue when an NPC gets stuck between buildings and can't go to work. - Sometimes the heir is still trapped in the quest dialogue after the quest fails. - Weapon holstering when cancelling building on Alternative 2 with gamepad. - Ability to jump while player was ending the crafting animation. - Player getting stretched when drunk on a horse. - Player’s right hand was open when crouching and holding a hammer while moving or being idle. - Broken lynx model when animal is running some distance from the player. - NPCs sometimes don't use bridges and walk in the water next to the bridge. - Getting or losing zero reputation shows a notification. - In field management selecting the ‘Clear’ option results in a wrong icon. - Season settings for Roland’s clothing. - Some NPCs do not have dialogues about not having a home. - Longer load time for the season change with large number of orchards. - After the skip of the day / season, some chickens stop sleeping on their nests and sleep on the floor. Updated - Inventory and memory usage optimizations. - Night lighting improvements for low and medium shadow settings. - Moose enlarged. - Reworked the way achievements are handed out (reducing the possibility of not getting an achievement when the player should get it). - Player can now turn on autorun during movement. - Smoother camera transition when crouching and stopping to crouch. - The ‘Repeat’ interaction now only works for gathering animal remains from traps. - Waggoner now has sounds for greetings and goodbyes. - Numerous UI improvements. - Enlarged texts in circular menus. - Enlarged descriptions in the game configuration menu. - Enlarged UI elements in the item transfer window. - Picking items with both hands full should now take the same amount of time as with one free hand. - Mixed ambient sounds (winds and rains). - Improvement of fist punching sounds on different surface – sounds of punching are now firmer. - Improvement of attenuation effects on sounds (3D audio effects) for: torches, deer. - Sounds reverb effects depend on distance from the player to animals sounds. - Mixed some SFX sounds. - Numerous tweaks and improvements to the terrain. - Description of quest will now scroll automatically if required on a gamepad. - Hide/Unhide HUD with gamepad now can only be done via game menu. - Notifications are now totalled if text is the same. - Tweaked physical materials. - All languages updated. Xbox X|S console updates: Added - Building limits multiplier parameter added to game customization. - Hungarian language. - Czech language. Fixed - The broken sound of the river after standing nearby for a long time. - Shadow flickering has been reduced. - First option is not hovering after accessing the main menu from the ‘Press any button’ screen. Updated - View distance increased by 20%. - Suspending app on Xbox also stops crafting. PlayStation 5 console updates: Added - Building limits multiplier parameter added to game customization. - Hungarian language. - Czech language. Fixed - Shadow flickering has been reduced. - ‘Continue’ button in the main menu not loading the most recent save file. - First option is not hovering after accessing the main menu from the ‘Press any button’ screen. Updated - View distance increased by 20%.